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Release 1.3.6


New features

* Transition with particle effects when changing optional items (material morphs)

* Optional item sequence with animation capability.

* New fan shaped formation. When "Fan" formation is selected, distance X slider controls the radius and distance Y slider controls the angle of the fan.


Motion accuracy

* New "Direct Drive" mode in actor motion settings. This will apply motion directly on the native bones of the model without conversion. It should provide the most accurate result when comparing to MMD. However with this mode you need to make sure the motion and the model have the same standard pose. Most XPS models are in T pose and VMD motion in A pose so we recommended this option to be only used on PMX models. 

* New standard pose arm angle adjustment. If the model's arm position is not quite right but you can't use "Direct Drive" mode, you can adjust the new "Standard Pose Angle" slider to fine tune the arm pose. 

Here's a quick explaination of standard pose and how "Direct Drive" and "Standard Pose Angle" work. 

The standard pose is the original pose of the model. The VMD motion defines how much rotation needs to be applied to each bone but it doesn't specify what the original orientation of the bone is. So if the bone is oriented diffently than what the motion presumes, the final result will be different. To deal with these issues and support all models with different standard poses, internally there is a automatic conversion going on before the motion is applied to a model. "Direct Drive" model bypasses the conversion whereas the "Standard Pose Angle" slider tells the converter to use a different standard pose angle when performing the conversion. 


Model fixes & improvements

* PMX model collider size fixed. This is the main cause for model penetration.  

* Fixed issues on certain models caused by the auto bone fixes moving the center bone position. 

* Fixed missing texture issues due to ZIP package file names are case sensitive. 

* "Ignore diffuse color" setting. You can turn this on in the actor loader options to avoid color issues with certain models.

*  Motion override now has forward / back motion and has individual control for left and right legs. 


Other fixes

* "Auto-Update" now controllable via custom input axis. From the input settings you can assign input to "custom 1/2/3/4" and from the Auto-Update settings you can choose these axis so you can control the values with your controller.

* Fixed camera motion (inverted Y rotation)

* Fixed inaccurate remaining time estimation in recording model

* Fixed issue with cowgirl motion

* Improved light allocation logic

* Optimization for rain shader. Better FPS when rain is turned on. 

* UI improvements

Files

DanceXR Pro_qst_1.3.6.700.apk 101 MB
Oct 15, 2022

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