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EDIT: User Error however the app should display that bad environment data will cause issues. 

This application has major issues on Quest 3.

When loading custom models they remain 1000ft away from you. When loading the build in dance girl she's next to you. Nothing i do can fix the problem thus its a broken application. Resetting camera and boundary doesn't fix it. Any custom actors you import are simply put 1000 feet away from you. Unusable App. 

I had similar problems but with older versions DanceXR-Mix-Pro. For resolving this problem, when start app i looked down on floor near my position, this will be position where models will be appear on load. But i noticed that this problem was resolved in newest versions and now no neccessarity to do any action on start app. If you have this problem with latest version try to reset settings (Envirement -> System Presets -> Reset All) then restart app, probably it can help.

I also use Quest 3 (with custom models)

You are a legend mate!! You fixed my app :P Thanks abunch!

Is it possible to implement passthrough settings where user can set color uses for passthrough in mixed version ? For example virtual desktop client have possibility to change rgb passthrough color values, similarity, smoothless.

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Is anyone have the problem when AI works on immersive version, but not works on mix-version (AI Service not available) (with 2024.05 or older versions). The same situation with OpenAI ChatGPT and Remote WebUI, it works on immersive but not works on mix-version. Tried to uninstall/reinstall mix version but without success. Any solution ?

I can not get AI to work with the MR (Mix) version either.

Yes that is a known issue and we still don't have a fix yet. This seems to be a connectivity issue. 

Please note that some of the components the Mix version relies on are still experimental so often times there's not much we can do about those defects.  Like UI covering pointer ray and this connectivity problem... 

Please add .vrm support (Roid model) https://hub.vroid.com/

In the newest AR version, freefly camera does not work. And, if you load a animation with the camera, nothing happpens ever, to put it simply, the camera does not work/move in the AR version. Also I heavely prefer having both the AR and VR one as one app.

That's by design since in AR mode your real environment controls the camera angle. It's one of the reasons we have 2 separate versions one with AR one without. The other reason we can merge the 2 right now is that they use seperate SDKs and impossible to switch between AR  and VR modes. 

Gotcha. Alright, that makes sense. Also The pointer is very difficult to see in the AR version, and I'm guessing that's not on purpose. There's times where I can't see it at all, and I have above average vision. 20-15 to be exact. Which means what the average person can see at 15 ft, I can see at 20ft, to clarify. The pointer in the immerseve version is fine, I can see that one no problem.

Is there a way to use Quest 3 hand tracking (no controller needed to use) with this?

Not at the moment.

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Hello.
Dance XR is a great software.

In Dance XR, depending on the model, the arms may be twisted or the chest may be sunken.
On the other hand, it works fine with mikumikudance.

Is there any way to get around this problem?

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You can try the direct drive mode if you are playing VMD motion on PMX models. This is in the "Motion Settings" in the actor menu.

Also you can find  in the "Troubleshooting" settings there are options to do "Twist correction", this can reduce twisting of the arms. This depends on the motion and the actor so there is no one-size-fit-all solution. You just need to try these settings and find the best configuration that works for the model and the motion you selected. 

Hello.

I am using Meta Quest3

I updated to Pro_qst_1.5.1.1150 and after the Unity logo is displayed, it goes dark and does not work.

I reverted to Pro_qst_1.4.9.1085 and it works fine.

Can you please check the error once?

Thanks for the message. We are investigating this. In the meantime we are pulling the latest build from download page and will upload new version when we have a fix. 

Uploaded a new version 2024.1(1164). It should work on Quest3 now. 

Thanks. I checked the operation and confirmed the startup.
However, I have one concern.
I don't think it is responding when I turn on the pass-through.

Confirmed that pass-through seems not working in this build. We are looking to integrate proper AR so probably won't spend any more effort on the pass-through right now. 

Oh, I see. We look forward to your response in the next update. Thank you.

用在pico 闪退

哪款硬件?pico3 / 4?

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前几天用试玩版还是可以开的
但是dancexr-win-hd-pro 用pico4pro + steamvr串流,无法打开程序
刚选了steamVR→测试版→previous ver,然后串流,再退出steam仅开启steamvr,再打开就行了

Will there be support for other model types added in the future, perhaps SFM or blender?

1.3.7 the hair and cloth spazzes out looks like tentacles or something

physics broken

if you change some settings within the app the apps crashes and never launches again until you wipe ans reinstall

constantly crashing on quest 2 even after reinstalling multiple times. also have not been able to add more rhen 1 model at a time. when i press plus or add it just loads the current model replacing the 1st and only moxel on screen

Thanks for the report, we are investigating.

I’m not sure tf this is a bug, but tried to open it today, and it just kept crashing. Maybe has somthing to do with the Quest 2 updat, not sure though. Anyone having similar issueS?

It seems working fine here. You can try connect your Quest to your PC, then navigate to the folder of DanceXR (/Android/data/com.vrstormlab.dancexr/files/) and delete the config.json file and see if that can fix it. 

i am also havijg that issue.

everything loads fine after about 4 to 5 times of closing and reopening it just fails to stay open. shows the logo then untity then the loading dots and goes to quest homescreen

Hello. 

I would like to contact you, but I do not know your email address. Please tell me your email address.

Thank you.

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alloystorm@gmail.com

Thank you very much.

Deleted 1 year ago

Yes, all future updates will also be available to you if you own it. 

Is the content manager app available for the Oculus build, and if so, how do I get it?

No, Quest doesn't allow running normal Android apps so it is currently not available. 

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Thanks for creating this, I love to be able to view MMD/XNA models directly on my Quest, with no other hardware. I’d like to share an experience I had while using this: I turned on Override Motion, and also Ragdoll Mode, and the scene totally went crazy. I was laughing so darn hard.

Could DanceXR also use .VPD pose files? I’d like to request that to be added in the future, please.

VPD is not yet supported but we can look into that. 

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Why could my FPS be in the 10s even on low settings?

Will look into that. Thanks for the report. 

I've tried everything. I followed your video. I cannot find any models loaded. No clue what to do at this point.

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Could you take a screenshot showing the folder structure of your content library on the Quest and send it to us, then maybe we can figure out what's wrong. Also, if you setup multiple users on your Quest, only the primary user can access the content due to system limitations. 

I bought DanceXR Pro. I was happy with the demo version, but the Pro version was amazing! Of course there may be problems, but I was able to confirm the operation with my Quest 1 without any problems. Procedural motion is a lot of fun. I think that if the number of procedural motions increases, we will not need our own motion data.

I succeeded in moving the boobs of the xps model!

Great! Now I have more fun.

One thing that is difficult to understand is how to make a Remix Motion. How should I connect the two motions?

I would be grateful if you could upload it to youtube if possible.

I am looking forward to the version upgrade in the future.

Downloaded the android version and having trouble loading actors into scene. Zip files show up in content manager, but unable to select characters in game.

What model is that? Maybe it's missing something that is required. For XPS model it has to have a .xps or .mesh file, for PMX model it has to have a .pmx
The content manager is not looking into the zip package, it only recognizes zip packages but it cannot determine if that zip contains valid content. 

There are many xps models that work well, but all of them move their eyes but don't blink. Can this problem be solved by using Bone Mapper?

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Not yet, the bone mapper does not contain bones for eyelids. Might add that in the future. And bare in mind that some models just don't have eyelids control at all... 

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I understand that the model doesn't blink.

Is it possible to shake the chest of the xps model?

Most of the MMD models shake their chests, but the xps models do not.

Most of the xps models move, but only the eyeballs.

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Yes the XPS models can shake boobs, but you'll need to setup its boobs physics first, since each model might have different bone setup, we can't apply that automatically. In the actor settings, go to the physics tab, open Boobs Physics and then click on Select Bones, then tick the bones that represent left and right breasts. Usually that should be enough but if it's not working correctly you can try to adjust the spring force & position offset etc in the settings. 

If the model is MMD, there is physics in the actor settings, but if the model is xps, there is no physics. There is a bone mapper instead of physics. Where should I set the physics if the model is xps?

By the way, the version I'm using is still free.

Is it possible with the pro version?

e pagado por la version pc, aspiro  espero que me den la descarga.

acebo de pagar con tarjeta por la descarga

DanceXR Quest, y no me a enviado nada, que ocurre?

I downloaded xsp from deviantart and tried various things, but most of the models do not move. I wonder why? Some have a transparent body.

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I downloaded the demo version!

It's fun because it works by Quest alone.

What is the difference between the demo version and the regular version?

I use it in combination with MacBook and Side Quest.

I tried some xps, but there are some problems.

I'm using Quest1.

The pro version have morphs & material controls, and you can load more than one model in the scene. Plus there are built-in motions & special effects specific to Pro version. Some of the XPS models have different bone structures, you'll need to use the bone mapper to be able to use motion on them. Here's a video about bone mapper: 

It's annoying to use the bone mapper when using it standalone. Is it better to use Unity or Blender?

Some xsp models can be used as they are, so it may depend on how the creator made them.

Does the demo version limit the frame rate? If you use Quest1 standalone, it is unavoidable that the frame rate is low in terms of performance.

The demo version is free and I think this performance is amazing.

I'm interested in the pro version. However, the performance cannot be fully brought out by stand-alone use.

My hope is to have VRM and other support.

Thank you