Release 0.9.3


* Upgraded to latest Unity version & switched to OpenXR. 

* LW version now has much better render quality thanks to the platform upgrade

* PMX model compatibility update. IK controlled bones are now supported (previously only legs & arms on the main skeleton are supported) meaning a lot of models that had "crooked" legs & arms should now work. 

* PMX physics update. Joint positions are now corrected under certain scenario and physics configurations improved with overall firmness control.

 * UI updates & optimizations. Quick access menu now appear within the UI plane, no longer mingling with the scene. 

* Camera improvements. One shot camera fixes & refined camera motion control settings in VR.

* Eye contact updates, the actors can now make eye contact with each other. 

* Fixed wrong color space with normal maps. 

* All versions now include the built-in model "VR girl"

* Introduction of Android version, currently in public beta, free to join: https://play.google.com/store/apps/details?id=com.vrstormlab.dancexr

* Quest version now runs full 72fps on Quest 2. 

* Zip package now supports custom encodings.

* Other fixes. Such as motion without audio, and slow motion. You'll need to set a button binding for slow motion.  

Known issues:

* If VR doesn't start automatically, go to settings and under "Options" change "VR runtime" from "System default" to either "Oculus", "SteamVR" or "Windows MR". Then restart the app. 

* If audio is not coming out of your headset, the current workaround is to change your Windows audio output to your headset. This appear to be an issue with the Unity OpenXR plugin. We'll keep monitoring this and as soon as there is a fix we'll incorporate that into our following release. 

Files

DanceXR HD Pro_win64_0.9.3.200.zip 92 MB
Jun 29, 2021
DanceXR Lite_win64_0.9.3.200.zip 68 MB
Jun 29, 2021
DanceXR Pro_win64_0.9.3.200.zip 68 MB
Jun 29, 2021

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